It's finally done! I had been working on this project on and off, I already created the head like 7 years ago, but decided to do the Jacket and my brother Mahmoud Abdelfatah modeled the rest of the costume, I textured and rendered the full project, the footage is long but I wanted to show all details
I was responsible for modeling and texturing Flesh Golem for Baldur's Gate 3, had the pleasure to work with lead character artist Alena Dubrovina and Larian Studios
©2023 Wizards of the Coast and Larian Studios
I was responsible for creating the Mimic Creature 3D Model and Texture for Baldur's Gate 3 Game, I modeled and textured the creature, a base for the chest was provided by Larian, I then made the damage and textures for the chest as well, had the honor to work with lead character artist Alena Dubrovina and Larian Studios
©2023 Wizards of the Coast and Larian Studios
many 3D Heads I made for Baldur's Gate 3 game, only heads and head dressing and Jergal's body, but all hair and costumes were provided by Larian Studios, had the pleasure to work with lead character artist Alena Dubrovina
©2020 Wizards of the Coast and Larian Studios
On Diablo Immortal Cinematic Trailer, I was responsible for modeling the Demon Hunter Costume With Lead Character Artist Amy Ash and Steve Juvinbille, Head Sculpting was done by Maria Panfilova, Groom by Laura Guerreiro, Textures and Surfacing by Ivan Lopez
with Axis Animation for Blizzard Entertainment.
full credits:
https://axisstudiosgroup.com/work/diablo-immortal/
Ryan Gosling 3D Model WIP
We worked on Darkseid at Agora Image as part of the Injustice 2 Story Trailer by Plastic Wax, we were provided with a game model and a concept for the transforming costume, I was responsible for most of the character Modeling, Texturing, and shading, Plastic Wax team also created some elements and did a great job bringing the character to life
http://agoraimage.com
http://www.plasticwax.com
© Plastic Wax for WB Games
I had the honor to work on close up detailing, Retopo, Texturing and Shading Balrog, for the Shadow of War game trailer
Sculpting was done by Izabela Zelmańska
Our CG supervisor was Darren Butler
© Blur Studio for Monolith
I was responsible for Modeling, Texturing, and Shading this character for a cinematic I worked on with the great team at Blur Studio for Ubisoft's Tom Clancy’s Rainbow Six Siege
™&Copyright ©Ubisoft Entertainment. All Rights Reserved.
I was responsible for Modeling, Texturing and Shading the engineers Costumes , I didn't create the heads, Just Vest, Gloves, Helmet, Earmuff, Goggles, etc
Worked on these with the great team at Blur Studio, for the Halo Wars 2 Cinematics
We were responsible for rebuilding Lockwood for the Atlas Reactor Cinematic Trailer, Character modeling, texturing, shading. I worked on it together with Hasan Bajramovic for Blur Studio. Game model and Original Sculpt by Darren Pattenden.
© Blur Studio / TRION Worlds
Was responsible for most of Darkseid and Bane Modeling, Texturing, Shading.
lso helped with some skin texture, shading on Poison Ivy and Wonder Woman
Plastic Wax for WB Games
Game Of Thrones: Conquest Trailers
We just published some of the work we made with Plastic Wax on Game Of Thrones: Conquest Trailers , Marvelous Designer clothes were provided by Plastic Wax
Plastic Wax
Lead Modeler : Dean Wood
Agora Image
Lead Modeler: Mohamed Abdelfatah
Modelers: Sherif Amer , Ahmed Wafdy
http://agoraimage.com
This cinematic character is based on the initial concept I made in early 2013
personal work for short film
Software: 3Ds Max, ZBrush, Mari, Photoshop, V-ray
This cinematic character is based on the initial concept I made in early 2013
personal work for short film
Software: 3Ds Max, ZBrush, Mari, Photoshop, V-ray
I was responsible for creating the pilot costume in the Civilization VI Launch Trailer
Plastic Wax for 2K Games