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Mohamed Abdelfatah - 3D Character Artist

  • Work
  • Services
  • About
  • Contact

Cinematic Assets

High-Res Models for Film, Cinematic, Animation and Commercials
- Clean Topology Modeling and Sculpting
- Texture Painting
- UV Mapping
- Shading
- Morph Targets

In-Game Assets

- Low Poly, Mid Poly Models
- Sculpting, Retopology
- UV Mapping
- Texture Painting
- Baking Maps
- Realtime Shading
- Morph Targets / Blend Shapes With Wrinkle Maps

Character Design

Character Design for Film, Games, animation and Commercials using both 2D and 3D techniques
- Sketches/Thumbnails
- Rough 3D Sculpture
- Polished Concepts
- Orthographic Views

Digital Sculpting

High-Res detailed sculpture for various purposes, 3D Printing, Films, Games, etc

All Content Copyright © 2024 Mohamed Abdelfatah Unless Otherwise Stated